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4 High Impact Roblox Scripts to Dominate in Arsenal

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Arsenal is one of Roblox’s most fast-paced and competitive FPS games. Whether you’re looking to improve your aim, gain situational awareness, or remove limitations like recoil and ammo, using scripts can elevate your gameplay dramatically. Below are four versatile scripts for Arsenal that give you tactical advantages ranging from silent aim to full GUI-based customization.

01. Silent Aim Script

YellowGreg’s script is a lightweight, high-performance silent aim tool tailored specifically for Arsenal. It silently locks your shots onto enemy heads without disturbing your camera view, making every round more accurate—especially useful for users with compatible executors like Swift or AWP.

FeatureDescription
Silent AimHits opponents without manual aim
FOV SettingsVisualizes target zone with customizable radius and color
Team CheckPrevents targeting teammates
Prediction Options(Disabled by default) Predicts enemy movement for faster hits
Head TargetingLocked to head for higher damage shots
local silentAim = loadstring(game:HttpGet("https://raw.githubusercontent.com/YellowGregs/Loadstring/refs/heads/main/Arsenal_Silent-Aim.luau"))()

silentAim.Enabled = true
silentAim.TeamCheck = true
silentAim.WallCheck = false
silentAim.UseRandomPart = false
silentAim.BodyParts = { "Head" }
silentAim.Prediction.Enabled = false
silentAim.Prediction.Amount = 0.145

silentAim.Fov = 800
silentAim.FovSettings.Visible = true
silentAim.FovSettings.Color = Color3.new(255, 255, 255)
silentAim.FovSettings.Thickness = 2
silentAim.FovSettings.Filled = false

02. Tbao Hub Script

Tbao Hub brings a compact set of powerful Arsenal enhancements with zero configuration needed. With features like Hitbox Expander, ESP, and Auto Kill, this script is ideal for users who want instant results with minimal setup.

FunctionBenefit
Hitbox ExpanderEnlarges enemy hitboxes for easier kills
Player ESPReveals enemy locations
Auto KillAutomatically eliminates enemies when conditions are met
Plug-and-PlayNo additional setup or toggling required
loadstring(game:HttpGet("https://raw.githubusercontent.com/Hamza3270308/Arsenal/refs/heads/main/tbao.lua"))()

03. Ray Hub X Quota Script

This robust script delivers a mix of visual and gameplay advantages. It’s designed to run smoothly on both PC and mobile, offering features like infinite jump, no recoil, and enhanced speed for versatile and stealthy gameplay.

ToolsetFeatures
Silent Aim & ESPIncludes team checks to avoid friendly fire
Infinite AmmoShoot without worrying about reloading
No Recoil & No SpreadStabilizes shots for precise accuracy
Speed Hack & Infinite JumpAdds enhanced movement capabilities
FOV ControlCustomizes engagement range visually and functionally
loadstring(game:HttpGet("https://raw.githubusercontent.com/Hamza3270308/Arsenal/refs/heads/main/RayHub.lua"))()

04. Open Source Script with GUI

This script by XXD14 provides a GUI-based interface using MacLib, allowing for detailed control over ESP visuals, aimbot behavior, and FOV customization. It’s ideal for users who want a more tailored setup to fine-tune their gameplay experience.

CategoryDetails
AimbotHead-targeting with toggle options and sensitivity control
ESPIncludes boxes, tracers, health, and team checks
FOV CircleDraws customizable targeting zone on screen
UI FeaturesSupports blur, user info display, and keyboard toggles
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--Create By N74
-- Cr. SILENT AIM https://discord.gg/SXFr9QY5
local MacLib = loadstring(game:HttpGet("https://github.com/biggaboy212/Maclib/releases/latest/download/maclib.txt"))()

local Window = MacLib:Window({
	Title = "Maclib Demo",
	Subtitle = "This is a subtitle.",
	Size = UDim2.fromOffset(868, 650),
	DragStyle = 1,
	DisabledWindowControls = {},
	ShowUserInfo = true,
	Keybind = Enum.KeyCode.RightControl,
	AcrylicBlur = true,
})

-- 🔧 Global Settings
_G.Skeleton = false
_G.Box = false
_G.Distance = false
_G.ShowName = false
_G.ShowHealthText = false
_G.ShowTracer = false
_G.Color = Color3.fromRGB(255, 128, 0)
_G.TeamCheck = false
_G.RefreshRate = 0.03

-- 🚀 Services
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local ESP = {}

local Player = game:GetService("Players")
-- local LocalPlayer = Player.LocalPlayer
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local UserInput = game:GetService("UserInputService")
local Tween = game:GetService("TweenService")
local Holding = false


-- > Aim Bot Settings <
_G.AimbotEnabled = false
_G.TeamCheck = false
_G.AimPart = "Head"
_G.Sensitivity = 0.1

-- > FOV CIRCLE SETTING <
_G.CircleSides = 64
_G.CircleColor = Color3.fromRGB(255,255,255)
_G.CircleTransparency = 0.7
_G.CircleRadius = 80
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 0

local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness

-- // SERVICES
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local inputService = game:GetService("UserInputService")

local globalSettings = {
	UIBlurToggle = Window:GlobalSetting({
		Name = "UI Blur",
		Default = Window:GetAcrylicBlurState(),
		Callback = function(bool)
			Window:SetAcrylicBlurState(bool)
			Window:Notify({
				Title = Window.Settings.Title,
				Description = (bool and "Enabled" or "Disabled") .. " UI Blur",
				Lifetime = 5
			})
		end,
	}),
	NotificationToggler = Window:GlobalSetting({
		Name = "Notifications",
		Default = Window:GetNotificationsState(),
		Callback = function(bool)
			Window:SetNotificationsState(bool)
			Window:Notify({
				Title = Window.Settings.Title,
				Description = (bool and "Enabled" or "Disabled") .. " Notifications",
				Lifetime = 5
			})
		end,
	}),
	ShowUserInfo = Window:GlobalSetting({
		Name = "Show User Info",
		Default = Window:GetUserInfoState(),
		Callback = function(bool)
			Window:SetUserInfoState(bool)
			Window:Notify({
				Title = Window.Settings.Title,
				Description = (bool and "Showing" or "Redacted") .. " User Info",
				Lifetime = 5
			})
		end,
	})
}

local tabGroups = {
	TabGroup1 = Window:TabGroup()
}

local tabs = {
	Main = tabGroups.TabGroup1:Tab({ Name = "Demo", Image = "rbxassetid://18821914323" }),
	Settings = tabGroups.TabGroup1:Tab({ Name = "Settings", Image = "rbxassetid://10734950309" })
}

local sections = {
	MainSection1 = tabs.Main:Section({ Side = "Left" }),
	MainSection2 = tabs.Main:Section({ Side = "Right" }),
}

-- Aimbot

sections.MainSection1:Header({
	Name = "Aimbot"
})

sections.MainSection1:Toggle({
    Name = "Aimbot",
    Default = false,
    Callback = function(value)
        _G.AimbotEnabled = value
    end,
}, "AimbotToggle")

sections.MainSection1:Toggle({
    Name = "Aimbot FOV",
    Default = false,
    Callback = function(value)
        _G.CircleVisible = value
    end,
}, "AimbotFOVToggle")

sections.MainSection1:Colorpicker({
	Name = "Colorpicker",
	Default = Color3.fromRGB(0, 255, 255),
	Callback = function(color)
		_G.CircleColor = color
	end,
}, "Colorpickerds")

local alphaColorPicker = sections.MainSection1:Colorpicker({
	Name = "Transparency Colorpicker",
	Default = Color3.fromRGB(255,0,0),
	Alpha = 0,
	Callback = function(color, alpha)
		-- print("Color: ", color, " Alpha: ", alpha)
	end,
}, "TransparencyColorpicker")

local fovrainbowActive
local fovrainbowConnection
local hue = 0

sections.MainSection1:Toggle({
	Name = "Rainbow",
	Default = false,
	Callback = function(value)
		fovrainbowActive = value

		if fovrainbowActive then
			fovrainbowConnection = game:GetService("RunService").RenderStepped:Connect(function(deltaTime)
				hue = (hue + deltaTime * 0.1) % 1
				local rainbowColor = Color3.fromHSV(hue, 1, 1)
				alphaColorPicker:SetColor(rainbowColor)
				_G.CircleColor = rainbowColor
			end)
		elseif fovrainbowConnection then
			fovrainbowConnection:Disconnect()
			fovrainbowConnection = nil
		end
	end,
}, "RainbowToggle")

--ESP

sections.MainSection2:Header({
	Name = "ESP"
})

sections.MainSection2:Toggle({
	Name = "EspSkeleton",
	Default = false,
	Callback = function(value)
		_G.Skeleton = value
	end,
}, "EspSkeletonToggle")

sections.MainSection2:Toggle({
	Name = "EspBox",
	Default = false,
	Callback = function(value)
		_G.Box = value
	end,
}, "EspBoxToggle")

sections.MainSection2:Toggle({
	Name = "Esp Distance",
	Default = false,
	Callback = function(value)
		_G.Distance = value
	end,
}, "DistanceToggle")

sections.MainSection2:Toggle({
	Name = "Esp ShowName",
	Default = false,
	Callback = function(value)
		_G.ShowName = value
	end,
}, "ShowNameToggle")

sections.MainSection2:Toggle({
	Name = "Esp ShowHealthText",
	Default = false,
	Callback = function(value)
		_G.ShowHealthText = value
	end,
}, "ShowHealthTextToggle")

sections.MainSection2:Toggle({
	Name = "Esp ShowTracer",
	Default = false,
	Callback = function(value)
		_G.ShowTracer = value
	end,
}, "ShowTracerToggle")

sections.MainSection2:Toggle({
	Name = "TeamCheck",
	Default = false,
	Callback = function(value)
		_G.TeamCheck = value
	end,
}, "TeamCheckToggle")

sections.MainSection2:Colorpicker({
	Name = "Colorpicker",
	Default = Color3.fromRGB(0, 255, 255),
	Callback = function(color)
		_G.Color = color
	end,
}, "Colorpicker")

local alphaColorPicker = sections.MainSection2:Colorpicker({
	Name = "Transparency Colorpicker",
	Default = Color3.fromRGB(255,0,0),
	Alpha = 0,
	Callback = function(color, alpha)
		-- print("Color: ", color, " Alpha: ", alpha)
	end,
}, "TransparencyColorpicker")

local rainbowActive
local rainbowConnection
local hue = 0

sections.MainSection2:Toggle({
	Name = "Rainbow",
	Default = false,
	Callback = function(value)
		rainbowActive = value

		if rainbowActive then
			rainbowConnection = game:GetService("RunService").RenderStepped:Connect(function(deltaTime)
				hue = (hue + deltaTime * 0.1) % 1
				local rainbowColor = Color3.fromHSV(hue, 1, 1)
				alphaColorPicker:SetColor(rainbowColor)
				_G.Color = rainbowColor
			end)
		elseif rainbowConnection then
			rainbowConnection:Disconnect()
			rainbowConnection = nil
		end
	end,
}, "RainbowToggle")

MacLib:SetFolder("Maclib")
tabs.Settings:InsertConfigSection("Left")

Window.onUnloaded(function()
	print("Unloaded!")
end)

tabs.Main:Select()
MacLib:LoadAutoLoadConfig()

task.spawn(function()
-- 🧱 Drawing Helpers
local function newLine()
    local line = Drawing.new("Line")
    line.Thickness = 1
    line.Transparency = 1
    line.Visible = false
    line.Color = _G.Color
    return line
end

local function newText()
    local txt = Drawing.new("Text")
    txt.Size = 16
    txt.Center = true
    txt.Outline = true
    txt.OutlineColor = Color3.new(0, 0, 0)
    txt.Font = 2
    txt.Color = _G.Color
    txt.Visible = false
    return txt
end

local function newBox()
    local box = {}
    for i = 1, 4 do
        box[i] = newLine()
    end
    return box
end

local function toScreen(pos)
    local screenPos, onScreen = Camera:WorldToViewportPoint(pos)
    return Vector2.new(screenPos.X, screenPos.Y), onScreen, screenPos.Z
end

local function getBones(character)
    local isR15 = character:FindFirstChild("UpperTorso") ~= nil
    if isR15 then
        return {
            {"Head", "UpperTorso"},
            {"UpperTorso", "LowerTorso"},
            {"UpperTorso", "LeftUpperArm"},
            {"UpperTorso", "RightUpperArm"},
            {"LeftUpperArm", "LeftLowerArm"},
            {"RightUpperArm", "RightLowerArm"},
            {"LeftLowerArm", "LeftHand"},
            {"RightLowerArm", "RightHand"},
            {"LowerTorso", "LeftUpperLeg"},
            {"LowerTorso", "RightUpperLeg"},
            {"LeftUpperLeg", "LeftLowerLeg"},
            {"RightUpperLeg", "RightLowerLeg"},
            {"LeftLowerLeg", "LeftFoot"},
            {"RightLowerLeg", "RightFoot"},
        }
    else
        return {
            {"Head", "Torso"},
            {"Torso", "Left Arm"},
            {"Torso", "Right Arm"},
            {"Torso", "Left Leg"},
            {"Torso", "Right Leg"},
        }
    end
end

-- 🔄 Main ESP Update Loop
local function updateESP()
    for _, player in pairs(Players:GetPlayers()) do
        if player == LocalPlayer then continue end
        if _G.TeamCheck and player.Team == LocalPlayer.Team then continue end

        local char = player.Character
        if not char then continue end

        local rootPart = char:FindFirstChild("HumanoidRootPart")
        if not rootPart then continue end

        local pos, onScreen, distance = toScreen(rootPart.Position)

        -- ✨ Create ESP objects if not exists
        if not ESP[player] then
            ESP[player] = {
                Skeleton = {},
                Box = newBox(),
                Distance = newText(),
                Name = newText(),
                HealthText = newText(),
                HealthBar = { Background = newLine(), Bar = newLine() },
                Tracer = newLine()
            }
        end

        -- 🦴 Skeleton
        if _G.Skeleton then
            local bones = getBones(char)
            if #ESP[player].Skeleton ~= #bones then
                for _, line in pairs(ESP[player].Skeleton) do if line then line:Remove() end end
                ESP[player].Skeleton = {}
                for _ = 1, #bones do table.insert(ESP[player].Skeleton, newLine()) end
            end
            for i, bone in ipairs(bones) do
                local a = char:FindFirstChild(bone[1])
                local b = char:FindFirstChild(bone[2])
                local line = ESP[player].Skeleton[i]
                if a and b then
                    local aPos, aOnScreen = toScreen(a.Position)
                    local bPos, bOnScreen = toScreen(b.Position)
                    if aOnScreen and bOnScreen then
                        line.From = aPos
                        line.To = bPos
                        line.Visible = true
						line.Color = _G.Color -- ✅ อัปเดตสีตาม _G.Color
                    else
                        line.Visible = false
                    end
                else
                    line.Visible = false
                end
            end
        else
            for _, line in pairs(ESP[player].Skeleton) do if line then line.Visible = false end end
        end

        -- 🔳 Box + HealthBar
        local head = char:FindFirstChild("Head")
        local humanoid = char:FindFirstChildOfClass("Humanoid")
        if _G.Box and head and humanoid then
            local headPos, hOnScreen = toScreen(head.Position + Vector3.new(0, 0.5, 0))
            local footPos, fOnScreen = toScreen(rootPart.Position - Vector3.new(0, 3, 0))
            local box = ESP[player].Box

            if hOnScreen and fOnScreen then
                local height = math.abs(headPos.Y - footPos.Y)
                local width = height / 2
                local topLeft = Vector2.new(headPos.X - width / 2, headPos.Y)
                local topRight = Vector2.new(headPos.X + width / 2, headPos.Y)
                local bottomLeft = Vector2.new(headPos.X - width / 2, headPos.Y + height)
                local bottomRight = Vector2.new(headPos.X + width / 2, headPos.Y + height)

                box[1].From, box[1].To = topLeft, topRight
                box[2].From, box[2].To = topRight, bottomRight
                box[3].From, box[3].To = bottomRight, bottomLeft
                box[4].From, box[4].To = bottomLeft, topLeft
                for _, line in pairs(box) do line.Visible, line.Color = true, _G.Color end

                -- HealthBar
                local hpPercent = humanoid.Health / humanoid.MaxHealth
                local barHeight = height
                local barWidth = 2
                local x = headPos.X - width / 2 - 6
                local y = headPos.Y

                local bg = ESP[player].HealthBar.Background
                local fg = ESP[player].HealthBar.Bar

                bg.From = Vector2.new(x, y)
                bg.To = Vector2.new(x, y + barHeight)
                bg.Color = Color3.new(0, 0, 0)
                bg.Thickness = barWidth
                bg.Visible = true

                fg.From = Vector2.new(x, y + (1 - hpPercent) * barHeight)
                fg.To = Vector2.new(x, y + barHeight)
                fg.Color = Color3.fromRGB(0, 255, 0)
                fg.Thickness = barWidth
                fg.Visible = true
            else
                for _, line in pairs(box) do line.Visible = false end
                ESP[player].HealthBar.Background.Visible = false
                ESP[player].HealthBar.Bar.Visible = false
            end
        else
            for _, line in pairs(ESP[player].Box) do line.Visible = false end
            ESP[player].HealthBar.Background.Visible = false
            ESP[player].HealthBar.Bar.Visible = false
        end

        -- 📏 Distance
        if _G.Distance and onScreen then
            ESP[player].Distance.Position = Vector2.new(pos.X, pos.Y + 30)
            ESP[player].Distance.Text = string.format("[%.1fm]", distance)
            ESP[player].Distance.Visible = true
			ESP[player].Distance.Color = _G.Color -- ✅ เพิ่มตรงนี้
        else
            ESP[player].Distance.Visible = false
        end

        -- 🧑 Name
        if _G.ShowName and onScreen then
            ESP[player].Name.Text = player.Name
            ESP[player].Name.Position = Vector2.new(pos.X, pos.Y - 15)
            ESP[player].Name.Visible = true
			ESP[player].Name.Color = _G.Color -- ✅ เพิ่มตรงนี้
        else
            ESP[player].Name.Visible = false
        end

        -- ❤️ Health %
        if _G.ShowHealthText and onScreen and humanoid then
            ESP[player].HealthText.Text = string.format("%.0f%%", humanoid.Health / humanoid.MaxHealth * 100)
            ESP[player].HealthText.Position = Vector2.new(pos.X, pos.Y + 45)
            ESP[player].HealthText.Visible = true
        else
            ESP[player].HealthText.Visible = false
        end

        -- 📍 Tracer
        if _G.ShowTracer and onScreen then
            local tracer = ESP[player].Tracer
            tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
            tracer.To = pos
            tracer.Color = _G.Color
            tracer.Visible = true
        else
            ESP[player].Tracer.Visible = false
        end
    end
end

-- 🔁 Main Loop
task.spawn(function()
    while task.wait(_G.RefreshRate) do
        pcall(updateESP)
    end
end)

-- 🧼 Clear ESP on player leave
Players.PlayerRemoving:Connect(function(player)
    if ESP[player] then
        for _, line in pairs(ESP[player].Skeleton or {}) do
            if line then line:Remove() end
        end
        for _, line in pairs(ESP[player].Box or {}) do
            if line then line:Remove() end
        end
        if ESP[player].Distance then ESP[player].Distance:Remove() end
        if ESP[player].Name then ESP[player].Name:Remove() end
        if ESP[player].HealthText then ESP[player].HealthText:Remove() end
        if ESP[player].HealthBar then
            if ESP[player].HealthBar.Background then ESP[player].HealthBar.Background:Remove() end
            if ESP[player].HealthBar.Bar then ESP[player].HealthBar.Bar:Remove() end
        end
        if ESP[player].Tracer then ESP[player].Tracer:Remove() end
        ESP[player] = nil
    end
end)
end)

local function GetClosestPlayer()
    local MaximumDistance = _G.CircleRadius
    local Target = nil

    for _, v in next, Player:GetPlayers() do
        if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
            if not _G.TeamCheck or v.Team ~= LocalPlayer.Team then
                local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
                local mousePos = UserInput:GetMouseLocation()
                local VectorDistance = (Vector2.new(mousePos.X, mousePos.Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude

                if VectorDistance < MaximumDistance then
                    MaximumDistance = VectorDistance
                    Target = v
                end
            end
        end
    end

    return Target
end

-- Corrected InputBegan/InputEnded
UserInput.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then
        Holding = true
    end
end)

UserInput.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then
        Holding = false
    end
end)

-- เพิ่มตัวแปรเพื่อเก็บ Tween ที่กำลังทำงาน
local currentTween = nil

-- Main Aimbot Logic
RunService.RenderStepped:Connect(function()
    local mousePos = UserInput:GetMouseLocation()
    FOVCircle.Position = Vector2.new(mousePos.X, mousePos.Y)

    -- อัปเดตค่าของวงกลมตามค่า _G (ถ้าเปลี่ยนจากที่อื่น)
    FOVCircle.Radius = _G.CircleRadius
    FOVCircle.Filled = _G.CircleFilled
    FOVCircle.Color = _G.CircleColor
    FOVCircle.Visible = _G.CircleVisible
    FOVCircle.Transparency = _G.CircleTransparency
    FOVCircle.NumSides = _G.CircleSides
    FOVCircle.Thickness = _G.CircleThickness

    if Holding and _G.AimbotEnabled then
        local target = GetClosestPlayer()
        if target and target.Character and target.Character:FindFirstChild(_G.AimPart) then
            local aimPosition = target.Character[_G.AimPart].Position
            local newCFrame = CFrame.new(Camera.CFrame.Position, aimPosition)

            -- ยกเลิก Tween เก่า (ถ้ายังเล่นอยู่)
            if currentTween then
                currentTween:Cancel()
            end

            -- สร้าง Tween ใหม่เพื่อหมุนกล้องแบบสมูท
            currentTween = Tween:Create(Camera, TweenInfo.new(
                _G.Sensitivity, -- ระยะเวลา
                Enum.EasingStyle.Sine,
                Enum.EasingDirection.Out
            ), {CFrame = newCFrame})

            currentTween:Play()
        end
    end
end)

How to Use These Scripts

To use these Arsenal scripts, you’ll need a Roblox executor like Synapse X, Fluxus, or Swift (some scripts may not work on Solara or Xeno). Open Arsenal, run your executor, and paste the script. Execute it once you’re loaded into a match or lobby. Be sure to adjust settings where available and test functionality in a private server to stay safe from detection or bugs.

Benefits of Using Scripts in Roblox

Scripts in Arsenal can sharpen your skills or automate difficult tasks. Whether you’re aiming with surgical precision, spotting enemies through walls, or avoiding reload delays, these tools turn you into a more efficient and unpredictable player. They save time, reduce stress, and make the game more fun—especially in competitive lobbies.

Conclusion

Arsenal scripts like these bring clarity, speed, and power to your matches. From silent aim to advanced GUI interfaces, each one is designed to give you the edge you need to rack up wins and enjoy a smoother FPS experience.

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